Q. I want to get into computer programing for Mac. I have no programming experience so I was wonder where there were good tutorials (ones on the web) for Xcode 3.0. Or, if there is a good book for Xcode 3.0. These would have to be for a total beginner.
Thanks.
thanks for your answer. However, even some of the ADC stuff is not for Xcode 3.0, but I will still continue reading it.
Thanks.
thanks for your answer. However, even some of the ADC stuff is not for Xcode 3.0, but I will still continue reading it.
Answer
If you've already installed Xcode, you should be able to find some pretty good documentation from Apple on your disk. Try looking in '/Developer/ADC Reference Library'.
If you want to do some OSX application programming, try opening up a browser and looking at the Cocoa Reference Library (file:///Developer/ADC%20Reference%20Library/referencelibrary/Cocoa/index.html)
If you've already installed Xcode, you should be able to find some pretty good documentation from Apple on your disk. Try looking in '/Developer/ADC Reference Library'.
If you want to do some OSX application programming, try opening up a browser and looking at the Cocoa Reference Library (file:///Developer/ADC%20Reference%20Library/referencelibrary/Cocoa/index.html)
is there a basic language guide to xcode?

Lucas Butl
im having some trouble getting my feet on the ground and a guide would be quite helpful
Answer
I found you a guide; the book is called:
Book Title : Step into Xcode: Mac OS X Development
eBook download format(s) : CHM
ISBN-10 : 0321334221
ISBN-13 : 978-0-321334-22-0
Author(s) : Fritz Anderson
Publisher : Addison-Wesley Professional (30 Jan 2006)
Section : Mac OS X
Product Description
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includes *Understanding Xcode workflow and the Mac OS X application lifecycle*Porting established legacy projects into Xcode*Using the Model-View-Controller design pattern to build robust graphical applications*Building static libraries and working with Xcode's build system*Making the most of bundles and package directories*Creating applications compatible with older versions of Mac OS X *Creating universal binaries to run on both Intel and PowerPC Macintoshes*Adding Spotlight searchability to data files*Leveraging Xcode's built-in support for unit testing*Using Xcode on makefile-based UNIX development projects Step Into Xcode's breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.
I found you a guide; the book is called:
Book Title : Step into Xcode: Mac OS X Development
eBook download format(s) : CHM
ISBN-10 : 0321334221
ISBN-13 : 978-0-321334-22-0
Author(s) : Fritz Anderson
Publisher : Addison-Wesley Professional (30 Jan 2006)
Section : Mac OS X
Product Description
A Step-by-Step Guide to the Xcode Mac OS Development Environment Every copy of Mac OS X comes with Xcode, the powerful development suite that Apple uses to build applications ranging from Safari to iTunes. But because Xcode is complex and subtle, even experienced Mac programmers rarely take full advantage of it. Now, Mac developer Fritz Anderson has written the definitive introduction and guide to using Xcode to build applications with any Macintosh technology or language. Anderson helps you master Xcode's powerful text editor, industry-standard gcc compiler, graphical interactive debugger, mature UI layout and object linkage editor, and exceptional optimization tools. One step at a time, you'll develop a command-line utility, then use Xcode tools to evolve it into a full-fledged Cocoa application. Anderson provides expert guidance on development frameworks, source code management, Core Data modeling, localization, and much more. Coverage includes *Understanding Xcode workflow and the Mac OS X application lifecycle*Porting established legacy projects into Xcode*Using the Model-View-Controller design pattern to build robust graphical applications*Building static libraries and working with Xcode's build system*Making the most of bundles and package directories*Creating applications compatible with older versions of Mac OS X *Creating universal binaries to run on both Intel and PowerPC Macintoshes*Adding Spotlight searchability to data files*Leveraging Xcode's built-in support for unit testing*Using Xcode on makefile-based UNIX development projects Step Into Xcode's breadth, depth, and practical focus make it indispensable to every Mac developer: current Xcode users upgrading to Xcode 2.1, experienced Mac programmers migrating from CodeWarrior, UNIX/Linux programmers moving to Mac OS X, and even novices writing their first programs or scripts.
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